Members
Methods
staticCalcBoundingBox(positions,start,count) → Box
计算点数组包围盒
Name | Type | Description |
---|---|---|
positions |
Vector3[] | Vector3Array | 点数组 |
start |
number | optional起始索引 |
count |
number | optional个数 |
staticCalcBoundingBoxIndexed(positions,indices,indexStart,indexCount) → Box
计算索引点数组裁剪包围盒
Name | Type | Description |
---|---|---|
positions |
Vector3[] | Vector3Array | 做标书组 |
indices |
number[] | Int32Array | Uint32Array | 索引数组 |
indexStart |
number | 索引起始值 |
indexCount |
number | 索引个数 |
staticCalcNormals(positions,indices) → Vector3[]
计算法向量数组
Name | Type | Description |
---|---|---|
positions |
Vector3[] | 点数组 |
indices |
number[] | Int32Array | Uint32Array | 索引数组 |
staticCalcNormalsFloatArray(positions,indices) → Float32Array
从浮点数数组计算法向量
Name | Type | Description |
---|---|---|
positions |
Float32Array | 浮点数数组 |
indices |
number[] | Int32Array | Uint32Array | 索引数组 |
staticCloneVector3Array(points) → Array<Vector3>
复制三维点数组
Name | Type | Description |
---|---|---|
points |
Vector3[] | 三维点数组 |
staticCreateBoundingBox(min,max) → BoundingBox
从最小最大点创建裁剪包围盒
Name | Type | Description |
---|---|---|
min |
Vector3 | |
max |
Vector3 |
staticCreateBoundingBoxFromCenter(center,radius) → BoundingBox
从中心点和半径创建BoundingBox
Name | Type | Description |
---|---|---|
center |
Vector3 | optional中心点 |
radius |
number | optional半径 |
staticCreateBoundingInfo(min,max) → BoundingInfo
从最小最大点创建裁剪信息对象
Name | Type | Description |
---|---|---|
min |
Vector3 | |
max |
Vector3 |
staticCreateRay(start,end) → Ray
创建Ray对象
Name | Type | Description |
---|---|---|
start |
Vector3 | 起点 |
end |
Vector3 | 终点 |
staticFilterDuplicatedVector2(points,minDis,clearPolyBeginEnd) → Vector2[]
过滤重复二维点
Name | Type | Description |
---|---|---|
points |
Vector2[] | 点数组 |
minDis |
number | optional最小距离 |
clearPolyBeginEnd |
boolean | optional是否清除多边形起始重复点 |
staticFilterDuplicatedVector3(points,minDis,clearPolyBeginEnd) → Vector3[]
过滤重复三维点
Name | Type | Description |
---|---|---|
points |
Vector3[] | 点数组 |
minDis |
number | optional最小距离 |
clearPolyBeginEnd |
boolean | optional是否清除多边形起始重复点 |
staticFloatToVector2Array(floats) → Array<Vector2>
从xy顺序排列浮点数组创建二维点数组,相邻两
Name | Type | Description |
---|---|---|
floats |
FloatArray | 浮点数组 |
staticFloatToVector3Array(floats) → Array<Vector3>
从xyz顺序排列浮点数组创建三维点数组,相邻两
Name | Type | Description |
---|---|---|
floats |
FloatArray | 浮点数组 |
staticInterpolateLineByCount(linePoints,count) → Vector3[]
根据指定的个数在折线上计算插值点
Name | Type | Description |
---|---|---|
linePoints |
Vector3[] | 折线点 |
count |
number | 中间插值点的个数 |
staticInterpolateLineByStep(linePoints,stepLen) → Vector3[]
根据指定的距离步长在折线上计算插值点,结束点如果不在准确步长上,将不会包括
Name | Type | Description |
---|---|---|
linePoints |
Vector3[] | 折线点 |
stepLen |
number | 步长,米 |
判断平面是否与包围盒相交
Name | Type | Description |
---|---|---|
plane |
Plane | 平面 |
box |
Box | 包围盒 |
判断平面是否与两对点定义的包围盒相交
Name | Type | Description |
---|---|---|
plane |
Plane | 平面 |
minimum |
Vector3 | 最小点 |
maximum |
Vector3 | 最大点 |
staticIntersectRayBoundingBox(ray,boundingBox) → NullableValue<number>
判断射线是否与裁剪包围盒相交
Name | Type | Description |
---|---|---|
ray |
Ray | |
boundingBox |
BoundingBox |
staticIntersectRayBox(ray,box) → NullableValue<number>
判断射线是否与包围盒相交
Name | Type | Description |
---|---|---|
ray |
Ray | |
box |
Box |
staticIntersectRayMinMax(ray,minimum,maximum) → NullableValue<number>
判断射线是否与两点定义的包围盒相交
Name | Type | Description |
---|---|---|
ray |
Ray | |
minimum |
Vector3 | |
maximum |
Vector3 |
staticIntersectRayTriangle(ray,v0,v1,v2) → IntersectionInfo
判断射线是否与三点定义的三角形相交
Name | Type | Description |
---|---|---|
ray |
Ray | |
v0 |
Vector3 | |
v1 |
Vector3 | |
v2 |
Vector3 |
staticMaxVector(v1,other) → Vector3
返回两个向量中个分量最大值构成的新向量
Name | Type | Description |
---|---|---|
v1 |
Vector3 | |
other |
Vector3 |
staticMinVector(v1,other) → Vector3
返回两个向量中个分量最小值构成的新向量
Name | Type | Description |
---|---|---|
v1 |
Vector3 | |
other |
Vector3 |
staticRayPosition(ray,distance) → Vector3
返回射线上与起点为指定距离的点坐标
Name | Type | Description |
---|---|---|
ray |
Ray | |
distance |
number |
staticToColor3(c) → BABYLON.Color3
Color转为Color3
Name | Type | Description |
---|---|---|
c |
Color |
staticToColor4(c) → BABYLON.Color4
Color转为Color4
Name | Type | Description |
---|---|---|
c |
Color |
staticToLocalVector3Array(points,origin) → Array<Vector3>
点数组坐标转换为相对于origin点的局部坐标并返回
Name | Type | Description |
---|---|---|
points |
Vector3[] | 坐标数组 |
origin |
Vector3 | optional原点,可选,缺省使用第0点 |
点数组坐标转换为相对于origin点的局部,直接修改原数组中的值
Name | Type | Description |
---|---|---|
points |
Vector3[] | 坐标数组 |
origin |
Vector3 | optional原点,可选,缺省使用第0点 |
staticToVector2(v) → Vector2
Vector3转为Vector2
Name | Type | Description |
---|---|---|
v |
Vector3 |
staticToVector2Array(points) → Array<Vector2>
转为Vector2数组
Name | Type | Description |
---|---|---|
points |
Vector3[] |
staticToVector3(point) → Vector3
Vector2转为Vector3,y值设为0
Name | Type | Description |
---|---|---|
point |
Vector2 |
staticToVector3Array(points) → Array<Vector3>
转为Vector3数组
Name | Type | Description |
---|---|---|
points |
Vector2[] |
staticUnionBoxes(boundsArray) → Box
计算包围盒数组的包围盒
Name | Type | Description |
---|---|---|
boundsArray |
Array<Box> |
staticVector2ArrayFromXyArray(xyArray) → Array<Vector2>
把开发员信息窗口中获取的xy格式数组转为Vector2数组
Name | Type | Description |
---|---|---|
xyArray |
number[][] | xy格式数组 |
staticVector3ArrayFromXyzArray(xyzArray,specifiedY) → Array<Vector3>
把开发员信息窗口中获取的xyz格式数组转为Vector3数组
Name | Type | Description |
---|---|---|
xyzArray |
number[][] | xyz格式数组 |
specifiedY |
number | optional如果指定该值,则统一将y值赋为该值,否则保持原值 |